A fast-paced deck-building tabletop game of modern space exploration for 1-4 players. A new masterpiece from Martin Wallace.
Latest Updates from Our Project:
Box & closing the pledge manager
2 months ago
– Wed, Jun 03, 2020 at 08:20:42 PM
Lots of people were worried that they received messages about the closure of the pledge manager (BackerKit) - we are sorry for this, it was a system failure resulting from the previous setting. Preorder and pledge manager are still open until June 30. It will then close and your credit cards will be charged. After this time, you can contact us (firstname.lastname@example.org) regarding any changes, surcharges or payment options if the credit card payment fails.
As promised earlier, we are informing you several weeks in advance. The decision to announce the close of the pledge manager is because we are entering the final phase of work on the game, we are refining the final look of the elements, and in the coming months, we want to prepare files for printing to manufacturers.
The delivery time is unchanged: it will reach backers in October.
I think it is also worth mentioning that we’ve completed the graphic layer of the box. The cover has been changed slightly to show that the moon is not the only destination for space tycoons. The rocket is not aimed at the moon, it only passes by. In Rocketmen you can fly to the end of the world and beyond, if you know what I mean.
At last, we can present the back and side of the box. The entire art looks really futuristic now and we can't wait for this game to land on our shelves.
Miniatures and insert
3 months ago
– Sat, May 16, 2020 at 09:11:53 PM
We apologize to everyone for such a long delay for a new update, but we wanted to wait until we had received factory samples of miniatures with stands and an insert.
The miniatures will look phenomenal on the board – you can feel the atmosphere already with the prototype versions, and their settings on the stands give the impression that they are really floating in space (the stands will be transparent).
The insert easily accommodates all components (including figurines from the expansion and cards in sleeves).
Work on the game is still ongoing, but the end is near. Therefore, we do not anticipate any delays in production, and after recent consultations with the manufacturer we are confident there will also be no problem with printing – everything will reach backers in October.
Pledge Manager and nobody expects the Spanish… edition
5 months ago
– Thu, Mar 12, 2020 at 01:20:28 AM
The Backerkit Pledge Manager (PM) is now open, and you should receive an email invitation soon. If not, please check your SPAM folder. If you still can’t see the invitation, please go directly to https://rocketmen.backerkit.com/sign_in and use your Kickstarter registration e-mail to get your invitation.
After you click the invitation link, please choose your country. This will set up your shipping charge.
Next please choose your language edition.
Then continue with the add-ons. Please add to your cart the additional items you wish to have in your order - as it is done in a regular webshop. Your pledged amount is your available credit (reduced by the pledge you have chosen, that you already have in your basket, including the game itself). But you can purchase any extra items, and total to be paid will be created including the shipping price.
Finally, enter your shipping address, pay the balance, and click "Place Order" and you'll be all set.
Once you respond to your survey, you can still go back later and change your choices until we close the surveys and get our final counts. If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://rocketmen.backerkit.com/
If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at https://rocketmen.backerkit.com/faq
If you have any questions about the Pledge Manager or how your order is processed, please make sure to contact Backerkit Support first, as the tool is very user-friendly and has a solid helpdesk. If they can’t help you, please contact Agata Jurczyszyn, our BackerKit Manager: agata.jurczyszyn[at]vertima.trade
Please note that Rocket & Launch Pad miniatures and Deluxe Earth, Moon & Mars metal coins are exclusive for Kickstarter backers. Everything else is the same as in the campaign.
Nobody expects the Spanish… edition
Very important information is that there will be six language versions of the game (English, French, German, Polish, Italian ... and Spanish). Yes, you see, the Spanish version of Martin Wallace's Rocketmen will appear, and Maldito Games will publish it.
In Pledge Manager you can choose this language version.
Successors Pledge Manager still open
We remind you that Successors Pledge Manager is still open, where you can order not only the fourth edition of the game but also additional components.
6 months ago
– Wed, Feb 05, 2020 at 09:45:05 PM
Thank you very much for your participation in this first, but most important part of our mission. The launch was successful and now our space vehicle is beyond Earth's atmosphere, flying towards our main objective: delivering you the Rocketmen game by October 2020!
Please note that the game will be published in five language editions: English, French, German, Italian and Polish. Unfortunately for now we do not have a partner for a stand-alone Spanish edition. Nevertheless we appreciate the support of the Spanish community and encourage you to keep your pledges, as we are going to publish PDF rulebook in Spanish language so that you can enjoy the game in a similar way as backers of other editions. Thank you!
The Next Steps
Please read the following info, as this is very important post-campaign data that all of you need to know:
1. We will be setting up the pledge manager as soon as possible - we will use BackerKit.com. It will allow you to:
manage your pledges (check your items, add or remove items from your pledge, choose language editions of your items),
purchase extra copies of the game, add-ons, etc.,
enter your delivery address(es).
Please do not send us messages containing the above information, as we will be unable to process it. These kinds of choices are made in the pledge manager ONLY.
2. People who have missed the campaign will be able to pre-order the game in the pledge manager. You will be able to buy the add-ons as well, but won't be able to get the Kickstarter exclusive set.
3. Once the pledge manager is open, you will receive an email notification. There is also going to be a separate update. You really can’t miss it, although please check your spam email from time to time. ;)
4. The pledge manager should go live 1-2 months after the campaign is finished, as we need to make the final quotes for shipping based on the number of backers from each country, and set up all the products in the manager. It will be live for another 2 months. The pledge manager works like a standard webshop where you choose the items you want to get for your credit (the amount pledged during the campaign). You will be able to increase your credit, to pay for shipping and any add-ons you have chosen.
5. Current payments are processed by Kickstarter, so please contact their help desk if you have any problems with charging your cards. Sorry, but we can't help you in any way, as this is run solely by Kickstarter and we have no influence over this process.
6. We will keep you updated about game development and production status. We won’t be spamming, but we will try making at least a single update each 2 months, or more, if there is anything important to share.
And now, without any further ado, we can announce to you our next project, a game that brings a completely new quality to the world of strategic-level wargames. It is fast, tense, elegant and beautiful. Click on the image below and check out the Domination!
Thank you for the ride! Happy gaming!
Jaro, Waldek, Michal & PHALANX Team
6 months ago
– Wed, Feb 05, 2020 at 02:15:06 PM
We are happy to announce that Pendragon Game Studio will publish the Italian edition of Rocketmen. Congratulations, dear Italian backers! You will be able to choose your language edition in the Pledge Manager, that will be launched after the campaign ends. Please spread the word in your community, to let the Italian players to join at the very end of this campaing!
And speaking about the final steps: here is the last Dr. Eric G. L. Pinzelli's article written for this campaign. Enjoy!
A PERMANENT MARTIAN COLONY
If everything went according to plans, by 2023-24, after a 9-month Mars transit, two SpaceX cargo ships would have landed on the Red Planet to provide the supplies, equipment and habitat, paving the wayfor the following manned missions. The cargo ships will positionthe first infrastructures, while rovers will start to seek locally available energy, mineral and water resources to mine. A propellant plant and depot powered by a huge (40,000 m²) solar array using the Sabatier process to take carbon dioxide and hydrogen to create water and methane will be built in priority. By the time the first human colonists will step on the Red Planet two years later on two more Starships, accompanied by two more cargo ships, they would find quite an adequate base equipped withall the basic necessities for life support with an embryo of production of power, food, oxygen, and fuel. Where science goes, commerce soon follows: the all Martian venture could then kickstart.
While NASA selected a step by step indirect approach with space stations and lunar base milestones before ever attempting to send a human mission to the Red Planet, fifty five years after man first set foot on the Moon, two 12-crew SpaceX teams will finally land on Mars. Assuming all goes exactly to plan, with each Starship designed to carry c. 150 tons of cargo, 900 tons of supplies and hardware should be by then on the Martian soil. That quantity is just a portion of what will be needed for the building and sustained growth of the new isolated colony. The Mars habitat will have to be fully self-sustainable before crews can be sent there on the long space missions, meaning it would have to constructed by robots first. Colonists would have to expand by building recycling devices, more landing pads, mining facilities, habitats, greenhouses and further life support infrastructures. According to SpaceX calculations, during the first decades the Martian village will require one million tons of supplies from Earth to function.
Going to the Red Planet and developing a viable colony won’t be an easy task. On Earth, we are protected from cosmic radiation by the atmosphere overhead, but Mars is a hostile world with 700 times more cosmic radiations than at the surface of our own planet. Experiments are being performed worldwide to find proper solutions to this deadly health hazard. According to Eugene Parker (Scientific American, 2006), theoretically, radiation shielding can be provided by powerful magnetic fields, or by spherical shells filled with water at least five meters thick that would absorb the rays, but it would requirea total mass of 400 tons. There arealso the issues of low gravity and extreme weather conditions: The planet experiences heavy dust storm seasons, and while a summer day may get up to 20° Celsius at the equator, at night the temperature can drop to -100° Celsius. At the poles the temperature plummet to -153°C, much colder than Antarctica.
With new breakthrough technologies to overcome all these challenges and a great deal of optimism, the self-sustaining Elon City could take shape by 2050. That accomplishment using a complex adaptive system would come with an astronomical price tag: somewhere between $100 billion and $10 trillion according to SpaceX’s CEO, which represents around 1/8th of current total global economy. At this early stage, it is quite impossible to give any accurate prognosis. However, if successful, the most ambitious space program ever will also be the most expensive project of all time. Among the long-term benefits, Mars could be used as a source of raw materials and terraforming might transform it into a hospitable environment over the course of centuries, if by then we haven’t detected forms of life, but we are entering the realm of science fiction and dreams...
Thank you for sharing the same dreams. Please keep the engines burning!